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(+1)

It's a nice and simple game. I like the graphics are a nice mix of 2D and 3D objects. it's unfortunately a bit difficult to test as it requires 3 people, but the asymmetric multiplayer aspect is very interesting. I think it could be balanced around 2 players too, with just one Homeless versus "The Capitalism".

Additionally some interactive elements for the runners to hinder each others could be an interesting improvement.

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Hello PropfPille! We wanted to add the "EXTRA: 3 Hands" to the game and we approached this term by making a 3 player game. It was really difficult to test, I was asking my girlfriend to play with my every 5 minutes...but it was worth!
We thought that making two players push each other into traps or blocking some paths could give some extra fun into the game. 

We wanted the runners just to focus on survival/bothering other homeless, we implemented a "boost" for each player to give them some tools to beat other players.

We tried to push into the game different abilities for every character (instead of the common dash) but we were running out of time :(
Do you have something in your mind regarding the "interactive elements"?


(+1)

Pushing an object out of the way to open up a different path, Consumable Items that give a speed boost, Maybe the runners could open the manholecovers themselves to hinder the other runner

Definitely great ideas! We really tried to push movable elements in the scope of the project but they ended up being bugged in some corner and players being tossed to the nether. The consumable items that you mentioned are already implemented as an extra health (you can use the boost button to speed up but the backfire is taking 1 point of damage). 

(+1)

Simple but effective! Testing it as a single player meant John had to go, but still, the art assets used are very good quality and the music and sound effects are hilarious. I think there is still room for improvement though, perhaps adding more reactive threats to the homeless players and further tuning the movement, it felt a bit wonky.

But in general, good work for the jam!

(1 edit)

Hello Tai! hahahah yeah, we definetly had some issues testing the game because evereyone worked from his home, I ended up playing with my girlfriend every 5 minutes (poor girl! ahah).
In the last hours of development we were focused on fixing every hazard in the game (we end up re-coding almost every asset in order to make the Highlight work as expected). We had a lot in mind, from rats to other homeless that were trying to slow you down! 
Definetly the controls required at least one more dev-cycle, we were willing to add some acceleration to them (We also thought about changing the direction of the movement with some "bad" objects :p)
Thank you for your kind words!